Granblue Fantasy Easy Way to Get Lvl 4 Class

Team Building is a core system in Granblue Fantasy. Your party consists of the main character, 3 front line characters, 2 back line characters, 1 main hand weapon*, 9 support weapons, 1 main summon, and 4 support summons. Each character, weapon, and summon has its own statistics and abilities to consider. Combining all these factors into a competent party is a very satisfying experience when you are able to take that party and see it slowly progress and improve, allowing you to take on harder and harder content.

*Must match the main character class' weapon specialties and determines the main characters element and charge attack. Reduces the initial cooldown of all summons with a matching element.

※ This article is a general guideline on the main points of each team discussed. Specific numbers of weapons and optimal main character classes and main hand weapons may vary based on your party composition and available summons.

Team Staples [ ]

Almost every team will have 1-2 Bahamut Weapons and possibly a Cosmos Weapon as well. If you are building your first team, a Bahamut weapon will be the single most influential weapon you can add to your party, so craft one for the race you have the most of; the main character's race is Unknown, so all Bahamut weapons will affect her/him. Because human characters are the most plentiful, most players will craft a Bahamut Dagger first, but it really just depends on what characters you have.

Omega Grids [ ]

The most common and basic team is the Omega team, which makes use of all farmable weapons and summons. Most new players are suggested to first build this style of team since there are no specific Premium Draw requirements to it, you simply need to choose an element, usually the one with the best/most characters.

Fire
Icon16Fire.png
  • Summon Combination
    • File:Shiva (Summon).jpg Shiva (Summon) + File:Colossus Omega.jpg Colossus Omega : Standard option.
    • File:Colossus Omega.jpg Colossus Omega + File:Colossus Omega.jpg Colossus Omega : Experimental option for File:Ancient Ecke Sachs.jpg Ancient Ecke Sachs grids, but mostly inferior because of Shiva's extremely strong call.
  • Notable Omega Weapons
    • File:Colossus Cane Omega.jpg Colossus Cane Omega (M1): Base weapon for Colossus Omega grids. It is often dropped in later-game grids for Ancient Ecke Sachs.
    • File:Sephira Emerald Dagger.jpg Sephira Emerald Dagger and File:Sephira Emerald Fork.jpg Sephira Emerald Fork (Arcarum): Suitable filler weapons. Both have better stats at 3Template:Star than a 3Template:Star Cane.
    • File:Ancient Ecke Sachs.jpg Ancient Ecke Sachs (T1): Strong option for an alternative Colossus Omega grid focusing on enmity. Difficult to acquire, but a grid of 0★s is more effective than a 3Template:Star Cane grid once your party drops below 85% HP.
    • File:Scimitar of Brahman.jpg Scimitar of Brahman (M2): Filler/utility weapon for Cane grids, usually 1-2. Powerful health booster which also provides decent DA.
    • File:Trident of Brahman.jpg Trident of Brahman (M2): Utility weapon for Cane grids. Most useful when characters in your party are desperate for DATA. Having strong multiattackers like Grea or Therese will greatly devalue this weapon.
    • File:Hand of Brahman.jpg Hand of Brahman (M2): Only relevant in a Melee-based team (e.g. Anila, Grea, Ghandagoza), and usually used as main weapon for its TA buff.
    • File:Scythe of Renunciation.jpg Scythe of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap. Even at 3Template:Star, it easily replaces a Cane.
    • File:Summer's Mirage.jpg Summer's Mirage (RotB): Strong filler weapon. Even though Fire teams does not typically build around Charge Attack damage, it is still much better than Canes and the Sentence-type skill is always welcome.
    • File:Garnet Broadaxe.jpg Garnet Broadaxe (RotB):Niche weapon for Progression, useful in longer battles when running double Omega summons.
    • File:Nilakanthae.jpg Nilakanthae (M2): Utility weapon for Stamina modifier and HP.
Water
Icon16Water.png
  • Summon Combination
    • File:Europa (Summon).jpg Europa (Summon) + File:Leviathan Omega.jpg Leviathan Omega : Standard option.
    • File:Bonito.jpg Bonito (4★) + File:Leviathan Omega.jpg Leviathan Omega : Option for CA-based teams and short fights in general. Using this option to its fullest effect requires at least 3 water summons in your sub summons, as well as a 4Template:Star Bonito.
  • Notable Omega Weapons
    • File:Leviathan Gaze Omega.jpg Leviathan Gaze Omega (M1): Base weapon for Leviathan Omega grids.
    • File:Sephira Emerald Blaster.jpg Sephira Emerald Blaster and File:Sephira Emerald Harp.jpg Sephira Emerald Harp (Arcarum): Suitable filler weapons.
    • File:Ancient Auberon.jpg Ancient Auberon (T1): Filler/utility weapon for HP. Can be used to reach 98.8% Crit chance with four copies when running two Leviathan summons, or three and one Winter's Frostnettle.
    • File:Tyros Zither.jpg Tyros Zither (M2): Core weapon for CA-based teams (e.g. Vajra, Grea (Summer). and Kengo). 2-5 depending on team and context.
    • File:Tyros Scepter.jpg Tyros Scepter (M2): Only relevant in a Staff-based team (e.g. Europa, Drang (Grand), Altair), used to further increase the team's Charge Attack cap.
    • File:Tyros Bow.jpg Tyros Bow (M2): Utility weapon. Useful when characters in your party need multiattack.
    • File:Staff of Renunciation.jpg Staff of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap. Useful as a mainhand in Staff-based teams with Lily (5Template:Star) and Macula Marius, as both characters take advantage of the Staff's CA Status Deluge Crest.png Deluge Crest stacks.
    • File:Winter's Frostnettle.jpg Winter's Frostnettle (RotB): Strong weapon skills but only one can be obtained, which limits its utility as both Critical Hit and Enmity are modifiers that want to be the main build of a grid, and not fillers. However, it is still a good replacement for Gaze in early, general purpose builds, and is fairly easy to obtain for new players.
    • File:Aquamarine Hatchet.jpg Aquamarine Hatchet (RotB): Niche weapon for Progression, useful in longer battles when running double Omega summons.
    • File:Spirit of Mana.jpg Spirit of Mana (M2): Similar to Winter's Frostnettle with stronger Enmity but weaker skills otherwise. Strong in parties that can effectively utilize Enmity.
Earth
Icon16Earth.png
  • Summon Combination
    • File:Godsworn Alexiel.jpg Godsworn Alexiel + File:Yggdrasil Omega.jpg Yggdrasil Omega : Standard option.
    • File:Yggdrasil Omega.jpg Yggdrasil Omega + File:Yggdrasil Omega.jpg Yggdrasil Omega : Used in teams with at least two 4★ File:Nibelung Horn.jpg Nibelung Horn s for the powerful Stamina multiplier and Critical Hit rate. When this option is used, sources of File:Status Earth ATK Up.pngEarth ATK Up buffs becomes increasingly powerful. Examples include the calls on File:Zircon Carbuncle.jpg Zircon Carbuncle and File:Gilgamesh.jpg Gilgamesh , charge attack buffs from File:Ultima Sword (Earth).jpg Ultima Sword (Earth) and File:Eahta.jpg Eahta , and File:Rosetta (Summer).jpg Rosetta (Summer) 's skill.
  • Notable Omega Weapons
    • File:Yggdrasil Crystal Blade Omega.jpg Yggdrasil Crystal Blade Omega (M1): Fundamental for early-mid Yggdrasil Omega grids. They are usually completely replaced in late-game grids in favor of Nibelung Klinge and Nibelung Horn.
    • File:Yggdrasil Dewbranch Omega.jpg Yggdrasil Dewbranch Omega (M1): Non-HL option for an HP filler weapon.
    • File:Sephira Emerald Blade.jpg Sephira Emerald Blade and File:Sephira Emerald Duke.jpg Sephira Emerald Duke (Arcarum): Suitable filler weapons. The Blade may see use as a main weapon with Sword Master/Glorybringer MC for Shiny Slime Search! teams.
    • File:Ancient Perseus.jpg Ancient Perseus (T1): Provides a huge amount of attack and solid HP, but has the drawback of lowering Double Attack. Very reliant on team composition and/or grid composition, mostly seeing experimentation in teams intended for short term battles or teams that have a high Triple Attack rate (thus negating the Double Attack decrease).
    • File:Nibelung Klinge.jpg Nibelung Klinge (M2): Core weapon for Omega II grids. A direct upgrade to Crystal Blade unless it was uncapped to 5★, but even then usually the HP is worth more than the small amount of additional attack.
    • File:Nibelung Horn.jpg Nibelung Horn (M2): Core weapon for Omega II grids. Provides a very powerful Stamina multiplier in addition to a good amount of Critical Hit. When 3 of these are used with double Omega main auras, Critical Hit is guaranteed.
    • File:Yggdrasil Bow Omega.jpg Yggdrasil Bow Omega /File:Nibelung Messer.jpg Nibelung Messer : Utility weapon for the Enmity modifier.
    • File:Harp of Renunciation.jpg Harp of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
    • File:Autumn's Transformation.jpg Autumn's Transformation (RotB): Strong filler weapon for Critical Hit and Double Attack, but only one can be obtained.
    • File:Peridot Edge.jpg Peridot Edge (RotB): Niche weapon for Progression, useful in longer battles when running double Omega summons.
    • File:Godsworn Edge.jpg Godsworn Edge (M2): Utility weapon for Enmity and multiattack.
Wind
Icon16Wind.png
  • Summon Combination
    • File:Grimnir (Summon).jpg Grimnir (Summon) + File:Tiamat Omega.jpg Tiamat Omega : Standard option.
    • File:Tiamat Omega.jpg Tiamat Omega + File:Tiamat Omega.jpg Tiamat Omega : Used in teams with at least two 4★ File:Last Storm Harp.jpg Last Storm Harp s for the powerful Stamina multiplier and Critical Hit rate. Remember that when this option is used, sources of Wind ATK up outside of your Main aura becomes increasingly powerful. Examples include the Charge Attack of File:Ultima Sword (Wind).jpg Ultima Sword (Wind) and File:Jeanne d'Arc (Themed).jpg Jeanne d'Arc (Themed) , File:Scathacha.jpg Scathacha 's skill and File:Morrigna (Summon).jpg Morrigna (Summon) 's call effect.
  • Notable Omega Weapons
    • File:Tiamat Bolt Omega.jpg Tiamat Bolt Omega (M1): Fundamental of Tiamat Omega grids. Later-game grids will typically use 3 Bolts and 3 Last Storm Harps.
    • File:Tiamat Gauntlet Omega.jpg Tiamat Gauntlet Omega (M1): An option when the playstyle of your team or the context (e.g. one-turn EX+ in Unite and Fight) doesn't use Enmity.
    • File:Sephira Emerald Sword.jpg Sephira Emerald Sword and File:Sephira Emerald Bow.jpg Sephira Emerald Bow (Arcarum): Suitable Omega skill filler weapons. The Sword, like the Sephira Blade, is a useful main weapon for Slime teams; however, the Blade also gives elemental advantage against Slime Swarms for players with less ways of dealing with them.
    • File:Ancient Nalakuvara.jpg Ancient Nalakuvara (T1): A strong option when the context requires less than 8 turns. Only use 1 due to the exclusivity of the weapon's second skill.
    • File:Last Storm Harp.jpg Last Storm Harp (M2): Core weapon for Omega II grids. Provides a very powerful Stamina multiplier in addition to a good amount of Critical Hit. Two Harps and either a third Harp or a Coruscant Crozier will guarantee Critical Hit with double Omega main auras.
    • File:Last Storm Blade.jpg Last Storm Blade (M2): Niche utility weapon that's sometimes used for HP. Compared to similar limiting weapons in Omega II, Primal teams is not a thing but may become one later on. Decent mainhand for Glorybringer.
    • File:Spear of Renunciation.jpg Spear of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
    • File:Spring's Whisperings.jpg Spring's Whisperings (RotB): An upgrade to Last Storm Blade, and the best HP filler for Wind Omega behind Dark Opus weapons.
    • File:Peridot Edge.jpg Peridot Edge (RotB): Niche weapon for Progression, useful in longer battles when running double Omega summons.
    • File:Coruscant Crozier.jpg Coruscant Crozier (M2):Utility weapon for additional HP. Can be used alongside two Last Storm Harps to max out Critical Hit chance.
Light
Icon16Light.png
  • Summon Combination
    • File:Lucifer.jpg Lucifer + File:Luminiera Omega.jpg Luminiera Omega : Standard option.
    • File:Luminiera Omega.jpg Luminiera Omega + File:Luminiera Omega.jpg Luminiera Omega : Can be considered if the team has four 4★ File:Mittron's Bow.jpg Mittron's Bow s and two 4★ File:Mittron's Treasured Blade.jpg Mittron's Treasured Blade s for the powerful Stamina multiplier and Critical Hit rate. Compared to similar builds in Wind and Earth, this option is not as strong due to the lower Critical Hit rate skills. When this option is used, sources of File:Status Light ATK Up.pngLight ATK Up outside of your main aura becomes increasingly powerful. Examples include the calls on File:Opal Carbuncle.jpg Opal Carbuncle and File:Hector.jpg Hector , the charge attack buff from File:Ultima Staff (Light).jpg Ultima Staff (Light) , and the weapon skill from File:Huanglong Katana.jpg Huanglong Katana .
  • Notable Omega Weapons
    • File:Luminiera Bolt Omega.jpg Luminiera Bolt Omega (M1): Fundamental of early Luminiera Omega grids.
    • File:Luminiera Harp Omega.jpg Luminiera Harp Omega (M1): Slightly worse than Bolt, but can be used as a substitute.
    • File:Luminiera Sword Omega.jpg Luminiera Sword Omega (4Template:Star) (M1): Core weapon for Light Omega grids. Due to having both an Omega and Normal skill, you can use more of this weapon compared to other Omega weapons (up to 8). This also makes Bahamut Weapons in your grid less useful the more Swords you have.
    • File:Mittron's Bow.jpg Mittron's Bow (M2): Utility weapon for the Stamina multiplier. Generally outclassed by Pillar of Flame, but one Bow can be used alongside two Pillars since it will max out the Critical Hit chance anyways and the dodge and counter skill has some value.
    • File:Mittron's Treasured Blade.jpg Mittron's Treasured Blade (M2): Utility weapon for the Enmity multiplier. Generally outclassed by Ancient Artemis, though it also has a Small Critical Hit skill.
    • File:Ancient Bow of Artemis.jpg Ancient Bow of Artemis (T1): Strong weapon with both Attack and Enmity. Characters in Light who can proactively take advantage of Enmity are rare, but it is effective in battles where you may not be able to maintain high HP.
    • File:Sword of Renunciation.jpg Sword of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap. Replaces a Lumi Sword.
    • File:Mittron's Bow.jpg Mittron's Bow (M2): Core weapon for Omega II grids if you can obtain two 4★ copies. Provides a powerful Stamina multiplier in addition to a good amount of Critical Hit. Two Pillars and a Mittron's Bow will guarantee Critical Hit with double Omega main auras.
Dark
Icon16Dark.png
  • Summon Combination
    • File:Bahamut.jpg Bahamut + File:Celeste Omega.jpg Celeste Omega : Standard option.
    • File:Celeste Omega.jpg Celeste Omega + File:Celeste Omega.jpg Celeste Omega : Consider this combination when you have at least 5 of 4★File:Abyss Gaze.jpg Abyss Gaze s for the Critical Hit rate. Compared to similar builds in Wind and Earth, this option is not as strong due to the lower Critical Hit rate skill and the lack of modifier. Remember that when this option is used, sources of Dark ATK up outside of your Main aura becomes increasingly powerful. Examples include the Charge Attack of File:Ferry (Grand).jpg Ferry (Grand) , File:Orchid.jpg Orchid 's skill and File:Anubis.jpg Anubis 's call effect.
  • Notable Omega Weapons
    • File:Celeste Zaghnal Omega.jpg Celeste Zaghnal Omega (M1): Used in early Celeste Omega grids, or in one-turn grids lacking methods of quickly reaching Enmity (such as Zooey (Grand), Jeanne d'Arc (Dark), or Beatrix).
    • File:Celeste Horn Omega.jpg Celeste Horn Omega (M1): Slightly worse than Zaghnal, but can be used as a substitute.
    • File:Celeste Claw Omega.jpg Celeste Claw Omega (M1): Fundamental for Enmity-focused grids. Very strong even at 0★ if used with Zooey (Grand), or characters that can knock down their own HP like Beatrix.
    • File:Sephira Emerald Reaper.jpg Sephira Emerald Reaper (Arcarum): Suitable filler weapon.
    • File:Ancient Cortana.jpg Ancient Cortana (T1): Powerful utility weapon, offers a very strong multiattack buff compared to other Omega options. Each copy will reduce max HP by 10%, down to 70%, which is important to consider.
    • File:Abyss Gaze.jpg Abyss Gaze (M2): Core weapon for Critical Hit build. In general not as strong or popular as the Enmity build, but this can work well in a Stamina team with Doctor MC.
    • File:Abyss Spine.jpg Abyss Spine (M2): Powerful utility weapon that offers ATK/HP and C.A. Cap Up, both of which are largely useful regardless of team composition. Core weapon for Charge Attack teams, which aren't as dominant as in Water but are on the rise (with characters like Clarisse (Valentine) and Nier).
    • File:Katana of Renunciation.jpg Katana of Renunciation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
    • File:Zechariah.jpg Zechariah (M2): Utility weapon for Stamina modifier and HP.

Primal Grids [ ]

A more advanced/expensive team that uses the Normal premium summon series and strong Normal skill weapons. Zephyrus teams are not significantly stronger than Tiamat Omega teams, so wind currently doesn't have a Normal team worth building.

Fire
Icon16Fire.png
  • Summon Combination
    • File:Agni.jpg Agni + File:Shiva (Summon).jpg Shiva (Summon) : Standard option.
    • File:Agni.jpg Agni + File:Agni.jpg Agni : This option is used to greatly enhance the normal skills. It should be considered when the player have a large number of Stamina weapons in their grid (at least 3, in general 4). However, this does lose one slot for Shiva's powerful call.
    • As always, File:Demi Agni.jpg Demi Agni may be used to replace Agni if needed.
  • Notable Normal Weapons
    • File:Balmung.jpg Balmung (Side Story): Filler weapon for HP and enmity.
    • File:Crimson Finger.jpg Crimson Finger (Vintage): Core weapon for Enmity grids, filler/utility weapon in Stamina grids for situations where high HP percentage cannot be maintained easily.
    • File:Ecke Sachs.jpg Ecke Sachs (T1): Better for double Agni builds (mainly for Full Auto teams, where Shiva's call wouldn't be used anyways).
    • File:Erichthonius.jpg Erichthonius (T2): Powerful utility weapon for multiattack.
    • File:Sword of Pallas.jpg Sword of Pallas (T2)/File:Ray of Zhuque Regus.jpg Ray of Zhuque Regus (RotB): Filler weapons for HP.
    • File:Fire of Prometheus.jpg Fire of Prometheus (T3): Filler weapon with enmity grid.
    • File:Chains of Caucasus.jpg Chains of Caucasus (T3): Centerpiece of an alternate Enmity grid. 4 Chains + 2 Fire of Prometheus will provide a strong EX modifier from Grand Epic and self-damage for Enmity. Powerful but difficult to obtain enough to make the grid worthwhile, and not suited for long battles.
    • File:Ray of Zhuque Malus.jpg Ray of Zhuque Malus (RotB): Utility weapon for Damage Cap.
    • File:Benedia.jpg Benedia (Grand): Filler weapon for Double Attack. If used with double Agni, 5 of them allow to reach 100% critical hit rate. Generally not recommended.
    • File:Ixaba.jpg Ixaba (Grand): Core weapon for Stamina grids.
    • File:Purifying Thunderbolt.jpg Purifying Thunderbolt (Grand): Niche weapon for its Sentence skill. Endgame Fire teams focus less on Charge Attacks, and maxing out the Crit chance is difficult.
    • File:Scythe of Repudiation.jpg Scythe of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
Water
Icon16Water.png
  • Summon Combination
    • File:Varuna.jpg Varuna + File:Europa (Summon).jpg Europa (Summon) : Standard option.
    • File:Varuna.jpg Varuna + File:Bonito.jpg Bonito : Option for Charge Attack based teams and short fights in general. Using this option to its fullest effect requires at least 3 Water sub summons, as well as a 4Template:Star Bonito.
    • File:Varuna.jpg Varuna + File:Varuna.jpg Varuna : Used to greatly enhance Normal skills.
    • As always, File:Demi Varuna.jpg Demi Varuna may be used to replace Varuna instead.
  • Notable Normal Weapons
    • File:Fimbul.jpg Fimbul (Showdown): Utility weapon for Stamina modifier and HP.
    • File:Xuanwu Mace Malus.jpg Xuanwu Mace Malus (RotB): Utility weapon for Damage Cap.
    • File:Murgleis.jpg Murgleis (Grand): Utility weapon for multiattack.
    • File:Taisai Spirit Bow.jpg Taisai Spirit Bow (Grand): For a double Varuna Crit build, only 2 Taisais and 1 Galilei's Insight (or another medium Crit weapon) are needed for 100% Crit, leaving some space in grid for other modifiers. Greatly recommended for teams that aren't centered around Charge Attacks.
    • File:Galilei's Insight.jpg Galilei's Insight (Grand): Utility weapon for Stamina and Critical Hit.
    • File:Blue Sphere.jpg Blue Sphere (Grand): Core weapon for Charge Attack based grids.
    • File:Staff of Repudiation.jpg Staff of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
Earth
Icon16Earth.png
  • Summon Combination
    • File:Titan.jpg Titan + File:Godsworn Alexiel.jpg Godsworn Alexiel : Standard option.
    • File:Titan.jpg Titan + File:Titan.jpg Titan : Used to greatly enhance Normal skills. An option for grids with a large number (2~3) of Stamina weapons. It also works well with Fandango skills to significantly raise their TA boost.
    • As always, File:Demi Titan.jpg Demi Titan may be used to replace Titan if needed.
  • Notable Normal Weapons
    • File:Solomon's Axe.jpg Solomon's Axe : Generally considered a filler weapon, but can see more use in Enmity teams.
    • File:Baihu Claw Malus.jpg Baihu Claw Malus /File:Greatsword Andalius.jpg Greatsword Andalius : Utility weapon for Damage Cap.
    • File:Stratomizer.jpg Stratomizer : Utility weapon for Enmity modifier.
    • File:AK-4A.jpg AK-4A (Grand): A core weapon in many Titan grids, especially in ones that aren't centered around Enmity or Stamina. AK-4A's multiattack boost makes up for Earth's overall lack of it.
    • File:Ichigo Hitofuri.jpg Ichigo Hitofuri (Grand): Core weapon for Stamina-based grids.
    • File:Mirror-Blade Shard.jpg Mirror-Blade Shard (Grand): Filler weapon for Double Attack and HP. Rarely used outside of mainhand purposes.
    • File:Harp of Repudiation.jpg Harp of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.

Caim

As a sub ally, the Evoker File:Caim.jpg Caim provides a significant boost to stats if no weapon is used twice in the grid. This can allow for a powerful grid that requires less total Grand weapons and Damascus Ingots, and additionally benefits from 10% Cap Up. It is strongly recommended to have an Ichigo Hitofuri and AK-4A before considering this.

Wind
Icon16Wind.png
  • Summon Combination
    • File:Zephyrus.jpg Zephyrus + File:Grimnir (Summon).jpg Grimnir (Summon) : Standard option.
    • File:Zephyrus.jpg Zephyrus + File:Zephyrus.jpg Zephyrus : Used to greatly enhance Normal skills. An option for players with at least 1~2 Stamina weapons in their grid.
    • As always, File:Demi Zephyrus.jpg Demi Zephyrus may be used to replace Zephyrus if needed.
  • Notable Omega Weapons
    • File:Qinglong Spear Malus.jpg Qinglong Spear Malus (RotB): Utility weapon for Damage Cap Up.
    • File:Celeste Horn Omega.jpg Celeste Horn Omega (M1): Not ideal, but can be used as Enmity mod filler.
    • File:Indra's Edge.jpg Indra's Edge (T2): Utility weapon for Garrison. Useful in certain situations, like soloing high difficulty raids and Lucilius (Hard).
    • File:Love Eternal.jpg Love Eternal (Grand): Core weapon for the high Attack modifier. Also a useful main weapon for its C.A. effect.
    • File:Reunion.jpg Reunion (Grand): Utility weapon for the high Attack modifier and HP.
    • File:Hatsoiiłhał.jpg Hatsoiiłhał (Malice): Utility weapon for enmity modifier and Charge Attack Damage Cap Up.
    • File:Unius.jpg Unius (T3): 4 FLB Unius provide a large amount of Attack as well as a total of 64% EX modifier. Can be used to create a strong Zephyrus grid that requires few Grands, but generally less popular due to the time investment needed, as well as the relative strength of Tiamat grids.
    • File:Le Fay.jpg Le Fay (T3): Offers a strong boost to multiattack and normal Attack in exchange for reducing max HP by 10%. Also provides an additional 16% EX modifier if used in a grid with 4 Unius.
    • File:Spear of Assail.jpg Spear of Assail (Vintage): Utility weapon for Enmity. Rarely used as the focus of a grid but useful to have in high-difficulty content.
    • File:Vortex of the Void.jpg Vortex of the Void (Grand): Utility weapon for Stamina and more HP. 1~2 are often seen in grids.
    • File:Sky Ace.jpg Sky Ace (Grand): Utility weapon for Sentence and more Attack and TA. Typically used in C.A.-centric teams with Seofon.
    • File:Spear of Repudiation.jpg Spear of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
Light
Icon16Light.png
  • Summon Combination
    • File:Zeus.jpg Zeus + File:Lucifer.jpg Lucifer : Standard option.
    • File:Zeus.jpg Zeus + File:Zeus.jpg Zeus : Used to greatly enhance Normal skills. An option for players with at least 3~4 Stamina weapons in their grid.
    • As always, File:Demi Zeus.jpg Demi Zeus may be used to replace Zeus if needed.
  • Notable Normal Weapons
    • File:Luminiera Sword Omega.jpg Luminiera Sword Omega (M1): A Lumi Sword Grid using Zeus' aura will already slightly higher damage than its Omega counterpart. However, spending Sunlight Stones for this is generally not worth it unless you plan to build a stronger Zeus grid later. Lumi Swords are also useful as filler/Omega modifiers if you have less Edens.
    • File:Huanglong Katana.jpg Huanglong Katana (RotB): Provides much-needed Elemental ATK Up in a Zeus + Zeus setup. Needs the correct team composition to work (notably with Fif).
    • File:Huanglong Spear.jpg Huanglong Spear (RotB): Powerful mainhand, especially in C.A.-centric setups.
    • File:Eden.jpg Eden (Grand): Core weapon for Stamina focused Zeus grids.
    • File:Ivory Ark.jpg Ivory Ark (Grand): Versatile weapon thanks to having three relevant bonuses in HP/ATK/Crit. 2 copies will allow around 90% Crit in a Zeus + Zeus team.
    • File:Certificus.jpg Certificus (Grand): Powerful mainhand, also strong weapon for C.A. teams thanks to Sentence. Useful in harder content.
    • File:Sacred Standard.jpg Sacred Standard (Grand): Utility weapon for multiattack and Progression. Particularly effective in double Zeus setups where the elemental bonus from Progression is stronger. Only used in difficult content.
    • File:Ruler of Fate.jpg Ruler of Fate (Draw): Niche weapon that can allow for very strong Charge Attacks. Usually 1~2 can fit in a grid alongside 2~3 Certificus.
    • File:Bow of Artemis.jpg Bow of Artemis (T1): Utility weapon for the Enmity grids. Useful when running File:Sleipnir Shoe.jpg Sleipnir Shoe .
    • File:Sleipnir Shoe.jpg Sleipnir Shoe : Garrison skill source.
    • File:Adamantine Gauntlet.jpg Adamantine Gauntlet (T3): Only useful in double Zeus. Requires at least 3 FLB copies.
    • File:Gungnir.jpg Gungnir : Used in a 3 Adamantine Gauntlet grid to maintain high crit %.
    • File:Bow of Iliad.jpg Bow of Iliad : Used in Adamantine Gauntlet grids. If you have 3 Gauntlets, run 2 Bows; for 4 Gauntlets, run 1 Bow.
    • File:Sword of Repudiation.jpg Sword of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.
    • File:Gambanteinn.jpg Gambanteinn (Grand): Utility weapon for multiattack. Less commonly-used now, but keep just in case.
    • File:Ethereal Lasher.jpg Ethereal Lasher (Draw): Filler weapon for HP.
    • File:Taming Sari.jpg Taming Sari (Vintage): Utility weapon for damage cap.
Dark
Icon16Dark.png
  • Summon Combination
    • File:Hades.jpg Hades + File:Bahamut.jpg Bahamut : Standard option.
    • File:Hades.jpg Hades + File:Hades.jpg Hades : Used to greatly enhance Normal skills. An option for players with a large number (min. 3~4) of Stamina/Enmity weapons in their grid. It's also fairly good with Unheil.
    • As always, File:Demi Hades.jpg Demi Hades may be used to replace Hades if needed.
  • Notable Normal Weapons
    • File:Gisla.jpg Gisla (Vintage): Core weapon for enmity focused Hades grids.
    • File:Cerberus Order.jpg Cerberus Order (Showdown): Utility weapon for enmity grids with a powerful trium modifier.
    • File:Diablo Bow.jpg Diablo Bow (Showdowns): Filler weapon for HP.
    • File:Qilin Bow.jpg Qilin Bow (RotB): Very high attack modifier (at the cost of lower max HP) and a boost to skill damage cap. In battles where you hit damage cap and HP is not an issue, this weapon should definitely be taken into consideration.
    • File:Hermanubis.jpg Hermanubis (T3): Good mainhand and relevant skills. Use it if you don't have Parazonium or if you want to use Axe classes.
    • File:Majestas.jpg Majestas (Malice): Utility weapon for Garrison and HP. Mostly used for soloing high difficulty raids.
    • File:Parazonium.jpg Parazonium (Grand): Extremely powerful mainhand. Skills are borderline decent to put into a grid, but not optimal.
    • File:Blutgang.jpg Blutgang (Grand): Filler weapon for either Enmity or Stamina grids. A good mainhand option if long term sustain is needed.
    • File:Fallen Sword.jpg Fallen Sword (Grand): Core weapon for Stamina grids.
    • File:Unheil.jpg Unheil (Grand): Powerful utility weapon as both HP and C.A. DMG Up are relevant. Great mainhand for harp classes and C.A.-centric teams. As it has no ATK modifiers, it's generally the last addition to an already-powerful grid.
    • File:Bab-el-Mandeb.jpg Bab-el-Mandeb (Grand): Versatile weapon thanks to having three relevant bonuses in HP/Attack/Crit. 3 copies (or 2 copies + 2 Blutgangs) will allow 100% Crit in a Hades + Hades team.
    • File:Katana of Repudiation.jpg Katana of Repudiation (Dark Opus): Extremely flexible weapon, especially after its 4Template:Star uncap.

Resources [ ]

Parties:

  • GBF Teams Reference
  • Raid-Based Team Building

Grids:

  • Pooky's GBF Weapon Grid Resource
  • Gamewith, Omega I SSR Weapon Evaluation
  • Kamigame, Grid Guide

Summons:

  • Gamewith, Summon Tier List
  • Kamigame, Summon Tier List

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Source: https://granblue.fandom.com/wiki/Team_Building

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